This is the final Alpha release before we move on to BETA testing!
Sign-up using this form to join our final Alpha test release:
What's new?
⛵️ Features:
Meet Kara Wilkur at Silberblum's Storehouse Grocer
Key mapping in the main menu setting screen is now allowed
Updated shop with new shop UI, you can now see how cheap/expensive offers are
Traversable edges are now enforced, Jean will turn the ship around if you go too far towards the edge
Minerva now has her signature active skill
Keep track of your wealth, added UI at the top-left of the screen
New narrative GUI doesn't only look better but allows you to skip the conversation
Receive money as rewards from quests
In-game clock now dials faster than in real life as it should be, a day now takes 20 minutes to cycle
All encounters now have proper descriptions
Added more harvestable encounters such as stray islands and shipwrecks
More ports are now enabled for resupplying, their visuals will follow in future updates
Shift + Click now makes activates bulk transactions on items
🔨 Improvements:
Ship supplies run out faster and voyage planning becomes more challenging
Improved some AK ship models
Improved particles and effects
New buttons layout should make you feel at home as a vehicle simulation game
Newly designed warehouse and inventory management view and UI
⚖️ Balancing:
Improved Pirnmill's quest sequence
Changed ships' prices
Changed player's starting ship loadout
Get rid of gun clearance restrictions on some grid types and make them work the same on all types
Your rival's ship is now bigger the next time they come around
🔧 Bug Fixes:
Encounters are now stabilized, there should be no more freezing or other bugs taking place on new encounters, and on landing/taking off
Quest descriptions are no longer out of context
Quest submission now saves properly regardless of interruptions
Join our Discord community for more: https://discord.gg/BVcgwY6AM4
Hop on our Steam wishlist: https://store.steampowered.com/app/1597310/Airship_Academy/
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